Total annihilation kingdoms balance
The units are poorly animated and the special effects can be a bit too corny, but the environments still look inviting and the factions are interesting enough to keep you invested in the action.
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Visually, the isometric perspective may look outdated today, but it certainly aged well in some regards. Obviously, the opponent can do the same, so the matches can turn into a struggle for control over the shrines, at least until the armies are big enough for a confrontation. Since the only resource in the game is the mana used by your builder units, there are certain shrines you can capture and build obelisks on top of them, which in turn provide you with increased mana regeneration. Build a base and capture strategic points In addition, the factions rely on different magic types, such as necromancy or water-based spells. Each one of these races has unique abilities and certain weaknesses, which means that they are quite balanced and they require a bit of skill to be used properly. The campaign introduces a standard fantasy setting, with four factions that dispute their claim over the realm. Hence, despite featuring powerful mages and archers instead of robots, the atmosphere is more or less the same and the fans of the franchise should feel at home. Total Annihilation: Kingdoms is the answer to the question ‘How would Total Annihilation look in a fantasy environment?’ and it practically replaces everything but the gameplay mechanics from the original release.
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Knights, magic, and a classic fantasy setting Its spiritual successor, Supreme Commander, did quite well for itself and it attracted a lot of attention as well, especially since it was designed by the same mastermind. Naturally, many other games have copied and re-imagined its ideas, although very few came close to its greatness. Total Annihilation is still regarded as one of the cornerstones in the real-time strategy genre, thanks to its innovative mechanics and sturdy gameplay.